Development notes

This is where I occasionally write about what I'm working on, experiments with audio gameplay, and progress on upcoming games.

How Audio Mines grew from a small idea

A short note about taking a familiar puzzle concept and slowly rebuilding it around listening instead of looking.

Designing mechanics that can be understood by ear

Some thoughts on clarity, repetition, and how much information sound can carry without becoming overwhelming.

Future experiments beyond Audio Mines

Notes on the next wave of projects, including rhythm prototypes and more atmospheric audio-driven ideas.