Zero Pixels Studio

Hear the Adventure

Games where sound comes first.

Hi, I'm the developer behind Zero Pixels Studio. I create small experimental audio games focused on accessible design, sound-based gameplay, and the idea that listening can be just as meaningful as looking.

Built for listening, not looking.

What I'm working on now

Audio Mines is the first project released under Zero Pixels Studio. The next experiments push further into rhythm, atmosphere, and other ways sound can guide exploration.

Released

Audio Mines

An audio-driven puzzle game inspired by the classic minesweeper formula.

In development

Black Horizon

A flight game built entirely on sound, where your phone becomes the joystick.

Early concept

Signal Lost

A quieter project built around mystery, radio fragments, and listening closely.

Why audio games?

I believe games do not have to rely only on graphics. Sound can carry danger, direction, rhythm, and emotion in ways that feel immediate and different. In Audio Mines, for example, the sound of a nearby mine is all you have — no color, no icon, just a tone.

Zero Pixels Studio is where I explore that idea through small, focused projects that treat audio as the core of the experience instead of an extra layer. That also makes this a space for accessible games and for players looking for games for blind or low-vision audiences.

Read more about what audio games are

Clarity matters as much as atmosphere.

I want these games to feel expressive, but I also want them to be readable. That means strong contrast in both sound and interface, calm navigation, and mechanics that can be learned without unnecessary friction.

If you are searching for audio games, accessible games, or games for blind players and have thoughts about how this site or these projects could be clearer, you can always reach me through the contact page.