Signal Lost

A quieter project built around mystery, radio fragments, and listening closely.

It leans more into atmosphere and storytelling, asking the player to piece together meaning from transmissions and environmental sound. This project is part of my broader interest in audio games, accessible games, and game design that works well for players who rely more on sound than visuals.

What is Signal Lost?

Signal Lost is where I explore the narrative side of audio-first design. Instead of fast reaction, the focus is on mood, interpretation, and the feeling of uncovering a world through sound.

Why an audio game?

This project grew from the idea that audio games can also be reflective, strange, and story-driven. I am especially interested in how audio games can open different ways of playing, including experiences that feel useful for blind and low-vision players without reducing the game to a niche concept.

Features

  • Narrative-focused audio design
  • Atmospheric worldbuilding
  • An experimental story structure